about::history
I am a curious person. I tend to vent that curiosity in furniture design.
I grew up in a lonely farming community... in the woods. There I developed an imagination. I drew, played with legos, took pictures, worked in clay, ran around in the woods & worked in my family's cabinet shop. In the cabinet shop I learned the craft of woodworking & continued being curious... and frustrated. Many design choices are dominated by the convenience of cutting a straight line with a table saw... and by the fact that wood is naturally brown. Straight lines & naturally brown wood are great... when they are intentional design choices.
From there, I earned an engineering degree (because it would be a good foundation for whatever might lie ahead). Then I decided that life in a beige cubical didn't sound like fun. So I continued being curious... with furniture. I started producing one-of-a-kind pieces of 'art furniture'. I had a show, sold a few pieces of furniture and started receiving commissions & requests for reproductions. reproductions?... but... its a one-of-a-kind piece. So, my then girlfriend (Jessie, now my lovely wife) helped me launch a reproducible line. Partly to provide a reproducible option for my furniture and partly to shelter me as an artist & designer from the pressures of a commercial line of furniture. Too... the line has a very defined look. What happens when my curious nature leads me away from the distinct style that the reproducible line is based on? So we have Dust Furniture.
And I am free to design away & do whatever my wandering little heart desires without worrying about fitting it into an established line. but what happened? Five years past & I'm almost exclusively designing pieces for Dust! Such is life. Dust has been successful & I'm immensely grateful. To be gainfully employed in one's own creative endeavor is truly something for which to give thanks to God. Dust is maturing & I am beginning to become restless as a designer & am starting to develop once more. So its time to be curious once again.
Currently, I am beginning to explore the role of real objects in an increasingly virtual world.
I am also accepting commissions; so if you have an intersting project: contact me